Co-founder & CEO MegaMinds Fair Lawn, NJ, United States
Abstract Description : 91% of students are immersing themselves in games like Roblox and Minecraft for hours at a time. And yet, in classrooms, these same students struggle to stay on task for longer than 10 minutes. The question we need to ask isn't why they’re tuning out—it's how do we create a learning environment for them that's as captivating as the virtual worlds they're drawn to?
This presentation examines the allure of these spaces and provides tangible methods to integrate them with traditional teaching, ensuring sustained student engagement. Educators will gain tools to navigate the shifting dynamics and preferences of a new generation of learners. We'll identify key elements that captivate young minds—such as interactivity, autonomy, collaboration, and exploration. Join us to explore how the virtual can enhance the real, fostering a learning atmosphere that is educational, motivational, and inclusive.
If someone was doing a search for your session in the program what 5 words might they use to search for and find your session.: Virtual Learning, Student Engagement, Digital Learning, Interactive Learning, Gamification
Learning Objectives:
Attendees will gain a comprehensive understanding of what 3D learning environments are and how they differ from traditional learning platforms.
Attendees will grasp the unique engagement opportunities, both synchronous and asynchronous, that 3D learning environments provide, enabling active learning and true collaboration in an always-on virtual environment.